Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea in the chaotic 13th age, it has turned out to be a terrible idea. Over time, the original elven guardians of the vault?s keys were ..
Secrets are like poison. They infect everything around them, weaken the resolve of the strong, bending the will of the unbendable. They change you, recasting who you are into what you never wanted to be, unleashing the beast in ways no one desires. All you wanted was a break from the road, a few day..
For generations the Kings of the small realm of Inallu have held the Sword of Rami as a symbol of their people. It is brought forth only when a new King is crowned. But the unthinkable has happened. While transporting the sword through the Fushdam Bottoms, a group of stalwart heroes were ambushed by..
The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, on the mesas that mark a broad valley, lie the ruins of a city, once the jewel in the Empire?s crown. Her alabaster walls wind their way through the wilderness, guarding buildings both fair and ruined. It..
The Blacktooth Ridge, far to the north and east of the more civilized lands, is fabled for its string of long abandoned fortresses, treasure houses, temples and underground mansions. This alone is an invitation for many an adventurer seeking fame and fortune. But it is an altogether dangerous place,..
The Grausamland, a gray mire of marsh, bogs, sluggish creeks, and deep pools, stands a barrier to those who would enter the fell towers of Aufstrag. A thousand square miles of impenetrable swamp peopled by monsters great and small. But it is bridged by a road, only a little less dangerous than the s..
Designed for play with the 5th Edition of the worlds most popular RPG! Traveling to the far reaches of the Barren Wood is perilous in the best of times, and these are not the best of times. Here, in the forest's western eves, the trees are old, with tangled roots deep in the ground. Here too, the..
Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Help is needed to break his hold on the land and end his reign before his..
This boxed collection includes six 5th Edition Adventures (A0 Rising Knight, A1 Assault on Blacktooth Ridge, A2 Slag Heap, A3 Wicked Cauldron, A4 Usurpers of the Fell Axe, and A5 Shattered Horn), the Codex of Aihrde world setting book, and a full-color, fold-out world map...
Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the fores..
Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his strength. Long have the..
Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters for your 5th Edition game. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on culture where needed, as well as a special section on each monster?s place in Aihrde...