The Classic Expansion combines three popular gameplay modules from earlier editions and expansions of Anachrony. Doomsday: This module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to th..
Anachrony is a medium-heavy strategy game of worker placement, engine building and time travel, set in a dystopian science-fiction world with a rich backstory. In the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four id..
This product features 24 highly detailed, 55 mm tall Exosuit miniatures, 6 for each Path, with player-colored base snaps and a plastic tray. These miniatures can be used to replace the hexagonal Exosuit tokens in the core edition for the ultimate Anachrony experience. Each Exosuit miniature ha..
Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy..
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the time travel mechanism and the player interaction. Hypersync modules Quantum Loops module Intrigues of the Council module The three modules are playable on their own, but they are also compatible with each..
Cerebria is a deep, objective-driven area control game for 1-4 players, where Bliss and Gloom, the two sides of the human personality, compete to influence the Inside World?s developing Identity. Players play in teams, taking on the roles of Spirits of Bliss or Gloom. Using point-to-point movem..
Cerebria - the Card Game is a quick, smart and accessible card game of set collection for 2-5 players, set in the same universe as Cerebria - The Board Game. Cerebria - the Card Game was created as a quick and easy-to-learn alternative (or introduction) to the main game. Although it targets a ..
Forces of Balance, Cerebria?s zero-day expansion, extends the game to 5-6 players with a third side joining the struggle to shape Cerebria?s Identity. The Balance side introduces two new Spirits, Reason and Intuition (each with their own abilities and Spirit boards), and various new Emotion car..
Dahlgaard?s Academy is the first big box expansion of Trickerion: Legends of Illusion. Players are rival stage illusionists of the city of Magoria in its golden age, competing for fame and fortune, and contributing to the renovation of the city?s majestic Academy. Dahlgaard?s Academy expands Tr..
Dawn of Technology is a small-box expansion of Trickerion: Legends of Illusion. Using the City of Magoria?s latest technological achievements, the Magicians can equip their workshop with intricate Contraptions, providing them reusable benefits specific to their trick school, and unlocking the breat..